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Ground Branch - Mix and Match

I had the opportunity to work with the talented guys at Blackfoot Studios as a freelance character artist. I made modular characters for Ground Branch, which entailed creating assets that can be easily mixed and matched — this is a glimpse of some possible combinations. I was responsible for the high polys, low polys and textures of all of the assets shown in this post. Big thanks to John Sonedecker for giving me the chance of being a part of this! Go check out the game! www.groundbranch.com